![]() Those bunkering behind the shield will regenerate overshield over time and extend the overshield's duration. Hitting a target with a Void ability or volatile detonation will make them volatile.Ĭasting Barricade generates overshield for yourself and nearby allies. The melee weaken you receive applies to uncharged melee hits and debuffs the target by 30%. The invisibility lasts for seven seconds, and it has a two-second cooldown before it can trigger again. Fortunately, just about everything in the Nightstalker's kit weakens targets, making this Aspect extremely easy to proc. Instead of needing a crouched headshot kill, you just need to defeat an enemy who's volatile, suppressed, or weakened. Stylish Executioner replaces the Flawless Execution passive that Middle Tree Nightstalker had. This animation is the same for both dodge types, making Marksman's Dodge more appealing for PvP builds. The animation for the dodge has changed in The Witch Queen, covering a further distance than your typical dodge animation. Vanishing Step works just like it did pre-Void 3.0, turning you invisible for a short duration upon dodging. Essentially, you can now make your allies invisible and have an easier way of doing so with Quickfall. Your melee ability can also make allies invisible in addition to weakening targets. Unlike Shatterdive, Quickfall consumes your melee charge and has no interaction with Stasis crystals. Trapper's Ambush gives the Nightstalker subclass an aerial descent tool that's similar to the Revenant's Shatterdive Aspect. After performing a Stylish Execution, your next melee attack while invisible weakens targets. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.ĭefeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. Targets caught in the cloud are weakened, and allies and made invisible. With that said, some notable passives like Nightstalker's Heart of the Pack have been removed to make way for class-agnostic Fragments.Īctivate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact which then dissipates. Sentinels now have more methods of supplying overshields to their team, and Nightstalkers have new avenues for becoming invisible. ![]() Voidwalkers, in particular, have seen arguably the largest gains from this rework, capable of using top tree's overcharged grenades with bottom tree's devour effect. In general, most Void builds have received a buff. Void 3.0 is a retuning of overarching class and element balance. For example, Nightstalkers are the only subclass with a 30% weaken effect the other classes only get a 15% weaken effect. However, you'll want to play the subclass that specializes in a particular verb to get the most out of it. It's possible for Warlocks to apply volatile or for Titans to weaken targets.
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