If someone puts together a guide, a short one with basic information, setting up, and playing at the most basic level along with links to the most appealing tileset/gui for the game, as well as information on the modes, I will frontpage it and blue name you. If I wanted to do as much, I would learn Japanese. Which is exactly what any ascii based game requires. ![]() Basically, I have no interest in learning a language. « Last Edit: February 26, 2012, 04:34:48 PM by Tairnyn »Ĭan someone here put together an article to get the most pleasing non-ascii gui out of Dwarf Fortress, I have interest in playing the game, but I want at least Tiny Warz level detail to this shit. ![]() It's certainly not for everyone (graphics whores be warned!) but it's definitely on my list of all-time favorites. The learning curve can be steep, especially with the small amount of information available on the wiki due to the new release, but the time investment will reveal a very well engineered and complex game that provides near infinite options for progression. From there, you must venture into farming, logging, stoneworking, cooking, and a host of other tasks to maintain both the livelihood and morale of your sometimes finicky dwarven population. You start out as a humble caravan of dwarves with limited supplies and skills and must build your fortress from scratch by digging into the cliff face. The game is still technically in alpha and the new release is likely to contain some bugs, but the last version was wonderfully fun enough to keep me amused for hours on end without a hitch.įor those unfamiliar with the game, it's the most complex, detailed simulation environment I've ever had the pleasure of playing. Toady has blessed us with the new version of DF! This includes a z-axis for fortress building, complete 3D fluid dynamics, randomly generated cliff facings, revamped noble handling, and a host of other features that should rekindle the ASCII dwarf-loving flame.
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